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Old Sep 01, 2006, 12:07 AM // 00:07   #1
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Default [6 man hoh] balanced

so here's another build for this weekend I was thinking about running.

Shock Warrior
16 axe
8 air
11 Strength

Eviscerate/Executioner's/Axe Rake/Shock/Distracting blow/sprint/frenzy/rez sig

Shock Warrior
16 axe
9 air
11 strength

Eviscerate/Executioner's/Bull's Strike/Shock/Distracting blow/sprint/frenzy/rez sig

Starburst Ele E/Me
16 fire
10 Energy Storage
9 inspiration

Starburst/Flame Burst/bed of coals/meteor shower/rodgort's/channelling/fire attunement/rez sig

Warder
16 Earth
10 energy storage
9 prot
ward foes/ward melee/ward stability/obsidian flame/unsteady ground/earth attunement/aegis/rez sig

and then a woh/boon prot backline.

I'm thinking unsteady ground if there's a lot of iway and other melee pressure around, otherwise you could bring shockwave. I'd really like restore conditions in there somewhere in case vim is popular this weekend, but I'm hoping others can give me their thoughts.

Discuss!
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Old Sep 01, 2006, 05:27 PM // 17:27   #2
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Fire ele in 6v6 = pressure ? Well against the average HA team, sure. Against decent teams ? meh...
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Old Sep 01, 2006, 08:59 PM // 20:59   #3
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Quote:
Originally Posted by Lord Dark Genie
Fire ele in 6v6 = pressure ? Well against the average HA team, sure. Against decent teams ? meh...
the maps in hoh are small, there's very little movement on most maps, and it's fun to nuke altars.
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Old Sep 02, 2006, 03:24 AM // 03:24   #4
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Quote:
Originally Posted by Lord Dark Genie
Fire ele in 6v6 = pressure ? Well against the average HA team, sure. Against decent teams ? meh...
Exactly, good teams wipe their ass with opposing fire eles.
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Old Sep 11, 2006, 10:47 PM // 22:47   #5
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Might wanna rethink that fire elly... All the AoE is useless if you can't hit more than 1 person with it. The cast times for most fire spells are...well, I won't go into it.

If you can work well with it though, go for it.
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